I'm Mayan

I am a Skilled experienced Art Director and Creative Manager with versatile gaming qualities. More than 10 years of combined experience in gaming environments. Profound knowledge in the casual gaming market. Self-motivated, innovative, adapts quickly to new solutions, and works well under pressure. Leader but also a team player with excellent personal relations skills.

Experience

SNAX Games, Head of Art & Design 
Feb 2021 - Current | Tel -Aviv, Israel
Guided the artistic direction of Parties & Puzzles, a mobile casual puzzle game, ensuring cohesive visual aesthetics that resonate with players. Led a talented team in crafting captivating environments and character designs, enhancing user engagement.  Collaborated closely with the Chief Creative and Game Designer to create intuitive UI/UX experiences, resulting in seamless gameplay. Maintained high-quality standards throughout all art assets, contributing to the game's success.

Okipoo.com, Co-Founder & Head of Design 
Apr 2020 - Feb 2021 | HCMC, Vietnam
Co Founded Okipoo game studio.
Working with top hyper casual publishers on hyper casual and casual mobile games.
Release of Pounce King - a funny and super addictive action-puzzle game.

eyeclick.com, VP Creative
Dec 2015 - Feb 2021 | HCMC, Vietnam
Founder of EyeClick's games studio in Saigon, VN.
Leading mobile & Obie product games production.
Managing content worldwide delivery.
Supervising all creative aspects to create the best experiences for the players. 

eyeclick.com, Creative & Content Manager
Sep 2011 - Dec 2015 | Ramat Gan, Israel
Managing game production from defining game design documents to game launch.
Scouting, managing, and maintaining relationships with out-source studios (Eastern Europe).
Managing in-house and game development teams.
Project management for key clients.
Inbound product management of the EyePlay product.

ellafridman.com, Art Director & Associate
Jan 2009 - Sep 2011 | Tel -Aviv, Israel
Leading a design studio that focuses on digital media. 
Responsible for the art direction and design strategy and marketing and sales. 
Developing innovative visual language that the studio represents.
Dealing mainly with branding, user experience, and gaming-oriented projects.

GeoSim Systems, Chief Production and Lead 3d artist
Jan 2005 - Jan 2009 | Tel -Aviv, Israel
Developing and supervising visual art concepts.
Managing large-scale 3d production projects.
Recruitment and mentoring 3d artists into the company's unique methodology. 
Working with the outsourced studio (Chennai, India), scheduling and tracking projects.

Skills
Creative Development
Project management

Concept Development
Art Direction
Game production
Team leading
UI Design
Project Management
Visual Design
Full Cycle of Game Production

Tools
Unity 3D
Blender
Adobe Creative Suite
Figma
Bitbucket
Monday
Jira


Contact
Email: mayanrel@gmail.com
Tel: (972) 52-6839513
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